![]() Message= The drink tastes sweet and tart. Message=It tastes slightly strong and tart. Message= The drink tastes delicious, albeit sweet. ![]() Message= You feel enlightened of hunger and fatigue. Cause of death was confirmed to be acute radioactive poisoning. Message=The drink tastes sweet and has quite a bit of pulp.ĭeath message= Recon teams sent in at █:█:█ show that the entirety of Site-██ was vaporized, save for a 5 meter radius of unharmed area in the facility cafeteria of Sector █, surrounding SCP-294.ĭeath message= Subject D-9341 was found in the facility cafeteria lying in a small puddle of depleted uranium. You can make your own dispensing or drinking sounds of course, just post them here along with the liquids. It's for things that don't necessarily even exist in the real world, like "cup of music" or "cup of pertinent medical knowledge". Dispense3.ogg is the sound heard when dispensing blood of Christ. It should be used for uncommon liquids that are harder for SCP-294 to dispense. Dispense2.ogg is a longer, rumbling sound heard in the video when dispensing liquid nitrogen. It's played in the video when dispensing water. Dispense1.ogg is a sound used for "normal" drinks like coffee, water, tea and so on. Please use the code-tags to keep this topic easier to read. You don't have to add "a cup of" in the name of the liquid, the game does that automatically. Message=The drink tastes like a Vienna lager you drinked years ago. Message=The drink tastes like apple juice. Message=The drink tastes like fairly strong black coffee. A layer of black, crystalline substance was found inside the mouth cavity. Message=The drink tastes like a standard pale lager.ĭeath message = The mouth cavity, throat and face of the victim are covered in severe third degree burns. Here are some crude examples of the liquids I've added so far: It would be best if the parameters could be used in as many different drinks as possible - there's not much point in coding a "make_the_player_dance"-parameter for a cup of dancing for example. If you have any suggestions for new parameters, post them in this topic. explosion = true/false, creates an explosion similar to the one at Gate B blinking effect timer = how many seconds the effect lasts ![]() blinking effect = changes how fast the blink meter decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all) stamina effect timer = how many seconds the effect lasts stamina effect = changes how fast stamina decreases (1.0 = normal speed, 2.0 = decreases twice as fast, 0.0 = doesn't decrease at all) stomach ache = true/false, has the same effect as appendicitis caused by SCP-1025 (decreased stamina and messages about stomach ache) bloodloss = increases the blood loss - value message = a text shown on the screen after drinking the liquid blur = how many seconds the screen stays blurry after drinking the liquid vomit = if set to true, the character starts vomiting after drinking the liquid refuse message = displayed when the character refuses to drink said liquid refuse = if set to true, the character refuses to drink the liquid death message = the text shown in the game over -screen if the player dies when drinking the liquid dispensesound = the sound clip played when the liquid is dispensed ("SFX\294\dispense1.ogg" by default). sound = the sound clip played when the player drinks the liquid glow = makes the liquid glow (true/false) alpha = the transparency of the liquid (0.0 = invisible, 1.0 = nontransparent) Code: Select all you can set multiple names for a liquid by separating the names with a "|"-symbol.
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